Curator's note
The old wing keeps the piece as it was made: a grid of small buildings and a great many tables, and under that an unusually sharp game. One village, farm the abandoned ones around you, build an army, join a tribe, train nobles, take other players' villages for good. Then defend them.
It is the most demanding work on display. Attacks land in real time, tribes coordinate to the minute, and on a normal-speed world the visitors who do well set alarms. Worlds end after months with a tribe crowned, and a premium account smooths a great deal of the clicking; a visitor who never pays can compete but works harder.
The report nearly removed it from display for pace alone: the first week is slow and the tutorial doesn't prepare you for what follows. It stays because when the piece clicks, in week three or four, it clicks harder than anything else in the wing.
Strengths
- Constant, coordinated competition with a team
- Timing and planning rewarded
- Worlds that end with a winner
Wear
- The slowest opening week in the collection
- An interface from another decade
- Premium does a lot of the clicking for those who pay
Artwork © InnoGames, reproduced from official press materials for review and identification.
